What I know after 2+ years of solo developing the same damn game (+ Jan-Feb Recap)

Recap first:

The first couple months of 2020 have been both extremely rewarding and extremely frustrating. With the vast majority of my game systems now built, I finally got to start putting them all together to form something that looks and feels kinda like a video game.

After working on the same project for over 2 years, getting to see it come together is one of the greatest feelings imaginable. On the other hand, after working on the same thing for over 2 years, when something doesn’t work, it can be devastating. However (and this is where you eventually net positive), when something didn’t work, it typically cost me about a week of pure frustration to get it working and when I finally did? Oh man, the sheer joy!

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2019 Recap + Free Loops!

So… Big deal:
I’ve actually started building Elle!
That might sound dumb, like “what the bl**p have you doing for the last 2 years?!”
Well let me explain:

Two years ago, I built a prototype that looked something like this:

Apr. 2018

… which looks great, but is completely unmanageable on a programming & design level.

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Summer Recap: Mo’ mentum, Mo’ problems

Summer always slows me down… Here’s what I did:

Got to the end of the whole systems-building shabangarang:

Started putting systems together to see how they worked (Spoiler: They do!):

Next, I’ll keep adding systems and tweaking and adding and tweaking until I’ve got myself a nice proof-of-concept for all my tools. Sweet.


Laziest devlog on record.
Thank you. Goodnight!

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