Monthly Archives: May 2021

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Infinitely Polished Turds vs. Well-Documented Greyboxes (April Recap)

Yet another example of why keeping a devlog is so important/helpful, especially for solo devs:

It forces you to evaluate yourself and what you are are (or aren’t) doing. It’s pretty easy (cause it’s fun) to slip into a cycle of just infinitely polishing things without even necessarily having fleshed out the final game mechanics yet. At least it was easy for me.

I didn’t spend all of April polishing turds, though.
I started focusing on greyboxing with the help of this UI System (DoozyUI) that I got from the Asset Store, and since video games are just UI with a bunch of added polish, I’m moving forward quite a bit faster now.

Speaking of the Asset Store, I’m currently going through a pretty important process of upgrading a lot of my systems to use 3rd-Party Assets.

“But random guy whose devlog I dont know why I’m reading,” you ask, “why would you go through the process of building all those systems from scratch just to replace them with other people’s work?!”

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