Unfortunately, there really isn’t a whole lot to recap for this, the-year-that-shall-not-be-named. Which isn’t to say I didn’t get anything done, I actually accomplished some pretty important stuff, most of which was optimization.
I mentioned last devlog that getting a whole island’s worth of stuff running was causing optimization problems, which wasn’t unexpected. I had a little over 1300 tree objects all running random timers that then spawn some other object (leaves, fruit, etc..). It was eating a ton of memory and killing the frame rate.
