Monthly Archives: December 2020

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End of the-year-that-shall-not-be-named Recap + Operation: Optimization-Complication Amelioration

Unfortunately, there really isn’t a whole lot to recap for this, the-year-that-shall-not-be-named. Which isn’t to say I didn’t get anything done, I actually accomplished some pretty important stuff, most of which was optimization.

I mentioned last devlog that getting a whole island’s worth of stuff running was causing optimization problems, which wasn’t unexpected. I had a little over 1300 tree objects all running random timers that then spawn some other object (leaves, fruit, etc..). It was eating a ton of memory and killing the frame rate.

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