Well, 2020 happened–is STILL happening. Need I say more?
As hard as I tried, I could NOT hold on to my momentum during these trying times, so a lot of time went by where I didn’t get any work done (hence the lack of updates), but I did survive, so there’s that. However, by mid-September, I eventually got going again.

About the same time I finally got going again, there was a pretty sweet unity-assets humble bundle where I got a few useful things. One of note is Clayxels. which makes it easy to create some pretty sweet models. I played with that for a while and made some rough-draft trees and projectiles.
I really like it, and may use it to make all the stuff if I can figure out a solid workflow for it, what with all the retopologizing and what have ya… which almost segues into what I got into next, which is…
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