So… Big deal:
I’ve actually started building Elle!
That might sound dumb, like “what the bl**p have you doing for the last 2 years?!”
Well let me explain:
Two years ago, I built a prototype that looked something like this:
… which looks great, but is completely unmanageable on a programming & design level.
So over the last couple of years, I’ve been working to build a full suite of proper game tools that could be used to build Elle (among other games) in a cohesive and manageable way, and I must say, I’m pretty damn close:
You might have noticed that my devlogs have been pretty weak lately, if not nonexistent. There are a couple of reasons for this: They got weak because I lost so much momentum that I was barely getting anything done, but then they got nonexistent because I gained too much momentum. Now that I’ve switched from tools programming to actual game design, I can’t peel myself away from it! I’m remembering why I got into this in the first place. The next devlog should have a lot more to show for it, but for now, here’s some fancy terrain with my new elevation/biome shader applied:
In other news, I wanted to find a way to give back to the indie dev community which has been so helpful (plus, I wanted to keep up my music chops), so every Friday, I’ve been uploading royalty-free, seamless music loops to soundcloud.com/stonewoodgames which you can use in your games (or youtubes, or wherever)!