I’m still here (Jan-Feb Recap)

It’s time for another recap so here it is.

There’s not a lot to say, but there is a little, so I’ll just come right out and say it (it’s always funny to me when people take the time to tell you they’re going to ‘just come right out and say it’). I’ve been busy the last two months rebuilding every system using my new visual scripting workflow and as a result, every system has become more robust and much easier to use. In fact, I had a whole lot of time blocked out for writing editor scripts, but for my purposes, the visual scripting has eliminated that need.

In other news, I’ve started clearly defining my work time, so that I know exactly how much time I spend working (or not), which makes it quite a lot easier to plan ahead. I can say with some confidence that I will make the transition from just building systems to actually designing the game by summer. Which is pretty exciting if you ask me.

Momentum is real. Keep going.

That’s all I have to say about that.

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