Monthly Archives: December 2018

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A year of stuff (2018 Recap) + Why Visual Scripting?

At this point, a 2-month recap would read something like, “I failed. a lot.”

It felt sorta like when you’ve been driving down a road for hours and you suddenly realize you’ve been going the wrong direction the entire time. I’m all about seeing failures as lessons, but the only thing you even learn from a failure like that is “Don’t do that.”

But luckily, I don’t have to talk about all that because this is the last devlog of the year, and you know what that means (I know you don’t but I said it anyway)…

It’s time! [drum roll] for the 2018 1st Annual Stonewood Games YEARLY Recap, so buckle up, bitches!
-Sorry, I don’t know why I called you bitches. You’re lovely people, I’m sure.

So, anyway, let’s put the cap back on this year’s recaps:

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