I don’t really feel like writing a 2-month recap but I’m doing it anyway, so I hope you’re happy.
Here’s what I did:
Got the Fast Noise asset from the asset store and customized it all to hell.
Takes in all that noise and spits out a world.
Object Spawn System
Takes in some noise and puts things (trees/animals/etc.) where they go.
Volumetric Cloud System
Turned into redoing the entire skybox system, so now it’s two skyboxes: one rotating cubemap and one for clouds.
Reflection, refraction, fresnel to decide which, and simplified flowmaps to control movement speed.
Then I started to make a weather system and realized there’s a hole in my clouds system. So now I’m mad and I’ll fix it later.
See ya next time..
Same damn time, same damn channel.