February’s over, so it’s time for a 2-month recap…
-Eyes + shapekeys for easy expressions/animations
-Modular body parts to make different NPCs + rig for animating them
-Modular Clothes & Armour
Not a bad couple of months, especially considering I had no idea how to use Blender when I started!
What’s next: I still need to figure out a texture-painting workflow to make all these models look extra pretty, but that’s probably something I’ll circle back around to. With all Stone-based flora & fauna complete, I think it’s time to get back into Unity and start putting together all the survival systems: plant & animal behaviours, harvesting, crafting, etc..