Monthly Archives: January 2018

2 posts

Solo Dev’s Quest for the Shortest Route (1 Month of Blender)

I’ve mentioned in several of my previous posts that the absolute best way to get people interested in your game before they can actually play it is with art/visuals. I finally decided to put my money where my mouth is and I spent the last month learning Blender, so now I’ve got all kindsa stuff you can look at!

So here’s where I’m at after about 1 month of using Blender…

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Proper Techniques for Failing: How NOT to form a dev team

Besides just keeping a log of what I’m up to, I like to try to make these things useful in some way (You know, so you’ll read them). I’m learning a lot of interesting things as I go, and one thing I have done an excellent job of failing at, is building a team.

So read on if you want to continue to work alone, with no one to talk to, no one to pick you up when you’re down, no one to bring you cocoa in the cold, no one to– ahem. you get it…

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